AnimationLayerMask Enum
Controls which SpriteComponent properties an AnimationLayer is allowed to overwrite each frame.
public enum AnimationLayerMask
Fields¶
Default 3
The default layer mask applied to new AnimationLayer instances: Brine2D.Animation.AnimationLayerMask.SourceRect | Brine2D.Animation.AnimationLayerMask.Origin. Excludes Brine2D.Animation.AnimationLayerMask.Tint, Brine2D.Animation.AnimationLayerMask.FlipX, Brine2D.Animation.AnimationLayerMask.FlipY, and Brine2D.Animation.AnimationLayerMask.Texture to avoid unintentionally clobbering the base sprite values. Add those flags explicitly when your layer drives them.
All 63
All visual properties.