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AnimationLayerMask Enum

Controls which SpriteComponent properties an AnimationLayer is allowed to overwrite each frame.

public enum AnimationLayerMask

Fields

Default 3

The default layer mask applied to new AnimationLayer instances: Brine2D.Animation.AnimationLayerMask.SourceRect | Brine2D.Animation.AnimationLayerMask.Origin. Excludes Brine2D.Animation.AnimationLayerMask.Tint, Brine2D.Animation.AnimationLayerMask.FlipX, Brine2D.Animation.AnimationLayerMask.FlipY, and Brine2D.Animation.AnimationLayerMask.Texture to avoid unintentionally clobbering the base sprite values. Add those flags explicitly when your layer drives them.

All 63

All visual properties.