AnimationStateMachine.AddAnyTransition(string, Func, bool, float, float, float, int, bool) Method
Definition¶
Namespace: Brine2D.Animation
Adds a transition that can fire from any currently playing animation. Returns the created AnimationTransition handle for targeted removal.
public Brine2D.Animation.AnimationTransition AddAnyTransition(string to, System.Func<bool> condition, bool canInterrupt=true, float crossFadeDuration=0f, float minStateDuration=0f, float minNormalizedTime=0f, int priority=0, bool restartSelf=false);
Parameters¶
condition System.Func<System.Boolean>
canInterrupt System.Boolean
crossFadeDuration System.Single
minStateDuration System.Single
minNormalizedTime System.Single
priority System.Int32
restartSelf System.Boolean