AnimationStateMachine.ForceStateDirectQueued(AnimationClip) Method
Definition¶
Namespace: Brine2D.Animation
Queues a clip instance to play directly after the current non-looping clip finishes, or immediately if nothing is playing. The clip does not need to be pre-registered.
public Brine2D.Animation.AnimationStateMachine ForceStateDirectQueued(Brine2D.Animation.AnimationClip clip);
Parameters¶
clip AnimationClip