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AnimationStateMachine.ForceStateQueued(string) Method

Definition

Namespace: Brine2D.Animation

Queues the named animation to play after the current non-looping clip finishes, or immediately if nothing is playing.

public Brine2D.Animation.AnimationStateMachine ForceStateQueued(string animationName);

Parameters

animationName System.String

Returns

AnimationStateMachine