AnimationStateMachine.OnStateExit(string, Action) Method
Definition¶
Namespace: Brine2D.Animation
Registers a callback to invoke whenever the named state is exited.
The callback receives the name of the state being entered next, or null when
the animator is stopped rather than transitioning to another state.
Multiple callbacks per state are supported.
public Brine2D.Animation.AnimationStateMachine OnStateExit(string stateName, System.Action<string?> callback);
Parameters¶
stateName System.String
callback System.Action<System.String>