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AnimationStateMachineSnapshot(float, string, string, string, bool) Constructor

Definition

Namespace: Brine2D.Animation

Immutable snapshot of AnimationStateMachine runtime state. Use with CaptureSnapshot() and RestoreSnapshot(AnimationStateMachineSnapshot) for save/load and rollback systems.

public AnimationStateMachineSnapshot(float StateTimer, string? PreviousState, string? CurrentStateName, string? DefaultState, bool IsEnabled);

Parameters

StateTimer System.Single

PreviousState System.String

CurrentStateName System.String

DefaultState System.String

IsEnabled System.Boolean