AnimatorComponent.StateMachine Property
Definition¶
Namespace: Brine2D.Animation
The state machine that evaluates transitions each frame for the primary animator.
public Brine2D.Animation.AnimationStateMachine StateMachine { get; }
Namespace: Brine2D.Animation
The state machine that evaluates transitions each frame for the primary animator.
public Brine2D.Animation.AnimationStateMachine StateMachine { get; }