AnimatorPlaybackSnapshot(string, int, float, float, bool, bool, bool, bool, bool, int, float, float, float, float, float, string, int) Constructor
Definition¶
Namespace: Brine2D.Animation
Immutable capture of a SpriteAnimator's runtime playback state. Use CapturePlaybackSnapshot() and RestorePlaybackSnapshot(AnimatorPlaybackSnapshot) to save and restore mid-frame position, speed, direction, ping-pong phase, and cross-fade state atomically.
public AnimatorPlaybackSnapshot(string? ClipName, int FrameIndex, float ClipTime, float FrameTimer, bool IsPlaying, bool IsPaused, bool Reversed, bool PingPongForward, bool PingPongFirstPassDone, int LoopCountRemaining, float Speed, float CrossFadeAlpha, float CrossFadeTimer, float CrossFadeDuration, float CrossFadeBaseAlpha, string? CrossFadeOutgoingClipName, int CrossFadeOutgoingFrameIndex);
Parameters¶
ClipName System.String
FrameIndex System.Int32
ClipTime System.Single
FrameTimer System.Single
IsPlaying System.Boolean
IsPaused System.Boolean
Reversed System.Boolean
PingPongForward System.Boolean
PingPongFirstPassDone System.Boolean
LoopCountRemaining System.Int32
Speed System.Single
CrossFadeAlpha System.Single
CrossFadeTimer System.Single
CrossFadeDuration System.Single
CrossFadeBaseAlpha System.Single
CrossFadeOutgoingClipName System.String
CrossFadeOutgoingFrameIndex System.Int32
Remarks¶
The snapshot is a value-level copy: it holds the clip name (not a clip reference) so that
it survives clip replacement and serialization round-trips. When
RestorePlaybackSnapshot(AnimatorPlaybackSnapshot) is called it re-resolves the clip by
name; if the clip is no longer registered the restore is a no-op and returns false.
Primary use cases are save/load (rehydrating exact mid-animation state from a save file), rollback netcode (rewinding all game state to a prior tick for resimulation), and cutscene/ability override systems (temporarily hijacking an animator then restoring the interrupted playback state, including any cross-fade in progress).
Cross-fade state (Brine2D.Animation.AnimatorPlaybackSnapshot.CrossFadeAlpha, Brine2D.Animation.AnimatorPlaybackSnapshot.CrossFadeOutgoingClipName, Brine2D.Animation.AnimatorPlaybackSnapshot.CrossFadeOutgoingFrameIndex) is included so that in-progress fades survive a save/load cycle. If the outgoing clip is no longer registered on restore, the cross-fade is discarded and playback resumes from the incoming clip with full alpha.