SpriteAnimator.PlayDirectQueued(AnimationClip) Method
Definition¶
Namespace: Brine2D.Animation
Queues a clip instance to play directly after the current non-looping clip finishes (or immediately if nothing is playing). The clip does not need to be registered via AddAnimation(AnimationClip). Behaviour is otherwise identical to PlayQueued(string).
public void PlayDirectQueued(Brine2D.Animation.AnimationClip clip);
Parameters¶
clip AnimationClip