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SpriteAnimator.PlayDirectQueued(AnimationClip) Method

Definition

Namespace: Brine2D.Animation

Queues a clip instance to play directly after the current non-looping clip finishes (or immediately if nothing is playing). The clip does not need to be registered via AddAnimation(AnimationClip). Behaviour is otherwise identical to PlayQueued(string).

public void PlayDirectQueued(Brine2D.Animation.AnimationClip clip);

Parameters

clip AnimationClip