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SpriteAnimator.PlayQueuedWithCrossFade(string, float) Method

Definition

Namespace: Brine2D.Animation

Queues an animation to play with a cross-fade after the current non-looping clip finishes (or immediately if nothing is playing). Multiple calls append to the queue. The queue depth is capped at MaxQueueDepth; attempts to exceed it are ignored with a warning.

public void PlayQueuedWithCrossFade(string animationName, float fadeDuration);

Parameters

animationName System.String

fadeDuration System.Single