SpriteAnimator.PlayQueuedWithCrossFade(string, float) Method
Definition¶
Namespace: Brine2D.Animation
Queues an animation to play with a cross-fade after the current non-looping clip finishes (or immediately if nothing is playing). Multiple calls append to the queue. The queue depth is capped at MaxQueueDepth; attempts to exceed it are ignored with a warning.
public void PlayQueuedWithCrossFade(string animationName, float fadeDuration);
Parameters¶
animationName System.String
fadeDuration System.Single