AssetManifest.Sound(string) Method
Definition¶
Namespace: Brine2D.Assets
Declares a sound effect asset (short, in-memory).
protected static Brine2D.Assets.AssetRef<Brine2D.Audio.ISoundEffect> Sound(string path);
Parameters¶
path System.String
Namespace: Brine2D.Assets
Declares a sound effect asset (short, in-memory).
protected static Brine2D.Assets.AssetRef<Brine2D.Audio.ISoundEffect> Sound(string path);
path System.String