IAssetLoader.UnloadAll() Method
Definition¶
Namespace: Brine2D.Assets
Unloads all cached assets and frees GPU/audio resources.
Manifests: Any AssetManifest instances previously passed to PreloadAsync(AssetManifest, IProgress<AssetLoadProgress>, CancellationToken) are unloaded and their AssetRef<T> fields are reset. Assets still referenced by other scopes remain cached.
void UnloadAll();