CollisionContact.ContactPoint Property
Approximate world-space contact point (deepest penetration point when two points are present). See ContactPoint2 for the second point, if any.
public System.Numerics.Vector2 ContactPoint { get; init; }
Approximate world-space contact point (deepest penetration point when two points are present). See ContactPoint2 for the second point, if any.
public System.Numerics.Vector2 ContactPoint { get; init; }