GameTime.IsTimeClamped Property
Definition¶
Namespace: Brine2D.Core
Whether ElapsedTime was clamped this frame.
True when the raw delta exceeded MaxDeltaTime (e.g., after a debugger pause).
Systems that synchronize with wall-clock time (audio, animation) can use this to skip
resynchronization rather than jumping forward.
public bool IsTimeClamped { get; init; }