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GameTime.IsTimeClamped Property

Definition

Namespace: Brine2D.Core

Whether ElapsedTime was clamped this frame. True when the raw delta exceeded MaxDeltaTime (e.g., after a debugger pause). Systems that synchronize with wall-clock time (audio, animation) can use this to skip resynchronization rather than jumping forward.

public bool IsTimeClamped { get; init; }

Property Value

System.Boolean