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Behavior.FixedUpdate(GameTime) Method

Definition

Namespace: Brine2D.ECS

Called at a fixed timestep if enabled. Use this for deterministic simulation logic (physics responses, AI ticks, etc.).

public virtual void FixedUpdate(Brine2D.Core.GameTime fixedTime);

Parameters

fixedTime GameTime

Game time with a constant ElapsedTime equal to the configured fixed timestep.