Behavior.FixedUpdate(GameTime) Method
Definition¶
Namespace: Brine2D.ECS
Called at a fixed timestep if enabled. Use this for deterministic simulation logic (physics responses, AI ticks, etc.).
public virtual void FixedUpdate(Brine2D.Core.GameTime fixedTime);
Parameters¶
fixedTime GameTime
Game time with a constant ElapsedTime equal to the configured fixed timestep.