Behavior.OnAttached() Method
Definition¶
Namespace: Brine2D.ECS
Called once when the behavior is attached to an entity. Use this to validate required components and cache references.
protected internal virtual void OnAttached();
Example¶
protected override void OnAttached()
{
_transform = Entity.GetRequiredComponent<TransformComponent>();
_velocity = Entity.GetComponent<VelocityComponent>();
}