MouseJointComponent.MaxForce Property
Definition¶
Namespace: Brine2D.ECS.Components.Joints
Maximum force the joint can exert in pixels/s². Must be >= 0.
public float MaxForce { get; set; }
Namespace: Brine2D.ECS.Components.Joints
Maximum force the joint can exert in pixels/s². Must be >= 0.
public float MaxForce { get; set; }