KinematicCharacterBody.EffectiveVelocity Property
Definition¶
Namespace: Brine2D.ECS.Components
The slide-corrected velocity actually applied to the character this tick, in pixels per second. Unlike Velocity (the desired input), this reflects the velocity after deflection against contact surfaces. Set by the pre-physics step each tick. Useful for animation blending and air/ground speed readouts.
public System.Numerics.Vector2 EffectiveVelocity { get; internal set; }