KinematicCharacterBody.MotionRemainder Property
Definition¶
Namespace: Brine2D.ECS.Components
The unused remainder of the last MoveAndCollide(Vector2) motion vector. System.Numerics.Vector2.Zero when no collision occurred or the full motion was consumed. Available after the next pre-physics step.
public System.Numerics.Vector2 MotionRemainder { get; internal set; }