KinematicCharacterBody.PendingMoveAndCollide Property
Definition¶
Namespace: Brine2D.ECS.Components
Pending MoveAndCollide(Vector2) request set during FixedUpdate. The pre-step system consumes and clears this each tick.
internal System.Nullable<System.Numerics.Vector2> PendingMoveAndCollide { internal get; internal set; }