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KinematicCharacterBody.PushForce Property

Definition

Namespace: Brine2D.ECS.Components

Maximum force in pixels/s² the character can apply to dynamic bodies it walks into. When zero (default), no impulse is applied to dynamic bodies. Set to a positive value to push lightweight objects away when the character contacts them.

public float PushForce { get; set; }

Property Value

System.Single