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KinematicCharacterBody.UpDirection Property

Definition

Namespace: Brine2D.ECS.Components

The direction the character treats as "up" for floor detection and snap-to-floor. When null (default), the direction is derived each tick from the world gravity vector — correct for standard gravity. Override this for wall-walking, ceiling-walking, or per-character gravity effects.

public System.Nullable<System.Numerics.Vector2> UpDirection { get; set; }

Property Value

System.Nullable<System.Numerics.Vector2>