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PhysicsBodyComponent.InitialAngularVelocity Property

Definition

Namespace: Brine2D.ECS.Components

Angular velocity (radians/s) applied to the body when it is first created. Has no effect once the body is live — use Brine2D.ECS.Components.PhysicsBodyComponent.AngularVelocity instead. Has no meaningful effect on Kinematic bodies because the physics system derives angular velocity from rotation delta on every fixed-update frame.

public float InitialAngularVelocity { get; set; }

Property Value

System.Single