PhysicsBodyComponent.IsTrigger Property
When true, this body acts as a sensor: it reports overlaps via
OnTriggerEnter / OnTriggerStay / OnTriggerExit but generates
no collision response forces.
public bool IsTrigger { get; set; }
Property Value¶
Exceptions¶
System.InvalidOperationException
Thrown when setting to true while Shape is a ChainShape.
Remarks¶
Box2D only generates sensor events when a sensor shape overlaps a \<em>non-sensor\</em>
shape. Two bodies that both have IsTrigger = true will not fire trigger events
with each other.