PhysicsBodyComponent.OnBodySleep Event
Definition¶
Namespace: Brine2D.ECS.Components
Fired once when this body falls asleep.
public event Action<PhysicsBodyComponent>? OnBodySleep;
Namespace: Brine2D.ECS.Components
Fired once when this body falls asleep.
public event Action<PhysicsBodyComponent>? OnBodySleep;