PhysicsBodyComponent.OnTriggerStay Event
Definition¶
Namespace: Brine2D.ECS.Components
Fired each fixed-update frame while a trigger overlap persists.
public event Action<PhysicsBodyComponent>? OnTriggerStay;
Namespace: Brine2D.ECS.Components
Fired each fixed-update frame while a trigger overlap persists.
public event Action<PhysicsBodyComponent>? OnTriggerStay;