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PhysicsBodyComponent.PlatformNormalDirection Property

Definition

Namespace: Brine2D.ECS.Components

The outward normal of the solid surface in world space (does not need to be normalized). Default is (0, -1) — solid from above in Y-down screen space. Only used when IsOneWayPlatform is true.

public System.Numerics.Vector2 PlatformNormalDirection { get; set; }

Property Value

System.Numerics.Vector2