PhysicsBodyComponent.PlatformNormalDirection Property
Definition¶
Namespace: Brine2D.ECS.Components
The outward normal of the solid surface in world space (does not need to be normalized).
Default is (0, -1) — solid from above in Y-down screen space.
Only used when IsOneWayPlatform is true.
public System.Numerics.Vector2 PlatformNormalDirection { get; set; }