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PhysicsBodyComponent.RotationalInertiaOverride Property

Definition

Namespace: Brine2D.ECS.Components

Overrides the rotational inertia of the body in simulation units. Must be greater than zero when set. Set to null to use the geometry-derived value. Changes on a live body apply immediately. Has no effect on Static or Kinematic bodies.

public System.Nullable<float> RotationalInertiaOverride { get; set; }

Property Value

System.Nullable<System.Single>