PhysicsBodyComponent.TryGetAABB(Vector2, Vector2) Method
Definition¶
Namespace: Brine2D.ECS.Components
Computes the world-space axis-aligned bounding box that encloses all shapes on this body.
Returns false if the body has not yet been created by the physics system.
public bool TryGetAABB(out System.Numerics.Vector2 min, out System.Numerics.Vector2 max);