Skip to content

PhysicsBodyComponent.TryGetAABB(Vector2, Vector2) Method

Definition

Namespace: Brine2D.ECS.Components

Computes the world-space axis-aligned bounding box that encloses all shapes on this body. Returns false if the body has not yet been created by the physics system.

public bool TryGetAABB(out System.Numerics.Vector2 min, out System.Numerics.Vector2 max);

Parameters

min System.Numerics.Vector2

max System.Numerics.Vector2

Returns

System.Boolean