TransformComponent.Position Property
World-space position. Setting this back-computes Brine2D.ECS.Components.TransformComponent.LocalPosition through the parent's transform (rotation + scale).
public System.Numerics.Vector2 Position { get; set; }
World-space position. Setting this back-computes Brine2D.ECS.Components.TransformComponent.LocalPosition through the parent's transform (rotation + scale).
public System.Numerics.Vector2 Position { get; set; }