IEntityWorld.ClearEntities() Method
Definition¶
Namespace: Brine2D.ECS
Destroys all entities but keeps systems and their configuration intact. Useful for scene resets without reloading.
void ClearEntities();
Namespace: Brine2D.ECS
Destroys all entities but keeps systems and their configuration intact. Useful for scene resets without reloading.
void ClearEntities();