EntitySerializer Class
Serializes and deserializes entities to/from JSON. Uses System.Text.Json with support for custom converters. Works automatically with ANY component type - no hardcoding needed!
public class EntitySerializer
Inheritance System.Object → EntitySerializer
| Properties | |
|---|---|
| Options | Gets the current JSON serializer options (for advanced customization). |
| Methods | |
|---|---|
| CopyComponentProperties(object, object) | Copies all public properties from source to destination component. |
| CreateSnapshot(Entity) | Creates a snapshot of an entity. |
| CreateWorldSnapshot(IEntityWorld) | Creates a snapshot of the entire world. |
| FindComponentType(string) | Finds a component type by its full name or simple name. Searches all loaded assemblies. |
| LoadAndRestoreWorldAsync(IEntityWorld, string, CancellationToken) | Loads and restores a world from a file. CLEARS the existing world first! |
| LoadWorldAsync(string, CancellationToken) | Loads a world snapshot from a file. |
| RegisterConverter(JsonConverter) | Registers a custom JSON converter for a specific type. Use this to provide custom serialization for user-defined types. |
| RegisterConverters(JsonConverter[]) | Registers multiple custom JSON converters. |
| RestoreComponent(Entity, string, object) | Restores a component from JSON data onto an entity. |
| RestoreEntity(IEntityWorld, EntitySnapshot) | Restores a single entity from a snapshot. |
| RestoreWorldFromSnapshot(IEntityWorld, WorldSnapshot) | Restores entities from a snapshot into the world. CLEARS the existing world first! |
| SaveWorldAsync(IEntityWorld, string, CancellationToken) | Saves a world snapshot to a file. |