FixedUpdateSystemBase Class
Definition
Namespace: Brine2D.ECS.Systems
Base class for fixed update systems with default implementations.
C#
public abstract class FixedUpdateSystemBase : Brine2D.ECS.Systems.IFixedUpdateSystem, Brine2D.ECS.ISystem
Inheritance System.Object → FixedUpdateSystemBase
Derived
↳ Box2DPhysicsSystem
↳ BuoyancySystem
↳ KinematicCharacterSystem
Implements IFixedUpdateSystem, ISystem
| Properties | |
|---|---|
| FixedUpdateOrder | Execution order for this system. Override to customize. Default is Physics \(0\). |
| IsEnabled | Whether this system is currently enabled. |
| Methods | |
|---|---|
| FixedUpdate\(IEntityWorld, GameTime\) | Called at a fixed timestep to update this system. |