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GameLoop.Run(CancellationToken) Method

Definition

Namespace: Brine2D.Engine

Starts the game loop on the current thread. Blocks until the loop exits. Named Run rather than RunAsync intentionally: SDL3 requires all window and event operations on a single thread, so this must be synchronous.

public void Run(System.Threading.CancellationToken cancellationToken=default(System.Threading.CancellationToken));

Parameters

cancellationToken System.Threading.CancellationToken