ISceneLoop Interface
Frame-level contract consumed exclusively by GameLoop. Drives the scene system through each frame's lifecycle: begin, fixed update, update, render, and deferred work.
internal interface ISceneLoop
Derived
↳ SceneManager
| Properties | |
|---|---|
| ActiveLoadTask | The currently in-flight scene load task, or null if no load is active. GameLoop polls this each frame to detect and report faulted loads independently of the deferred-transition mechanism. |
| ShutdownTimeout | Maximum time to wait for an in-flight scene load to complete during shutdown. Sourced from ShutdownTimeout. |