ISceneLoop Interface

Frame-level contract consumed exclusively by GameLoop. Drives the scene system through each frame's lifecycle: begin, fixed update, update, render, and deferred work.

internal interface ISceneLoop

Derived
SceneManager

Properties
ActiveLoadTask The currently in-flight scene load task, or null if no load is active. GameLoop polls this each frame to detect and report faulted loads independently of the deferred-transition mechanism.
ShutdownTimeout Maximum time to wait for an in-flight scene load to complete during shutdown. Sourced from ShutdownTimeout.