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SceneBase.OnRender(GameTime) Method

Definition

Namespace: Brine2D.Engine

Called every frame to render visuals, after all ECS systems have rendered via World.Render. Use this for overlays, HUD, or anything that must appear on top of ECS-rendered content.

protected internal virtual void OnRender(Brine2D.Core.GameTime gameTime);

Parameters

gameTime GameTime