SceneBase.OnRender(GameTime) Method
Definition¶
Namespace: Brine2D.Engine
Called every frame to render visuals, after all ECS systems have rendered via World.Render.
Use this for overlays, HUD, or anything that must appear on top of ECS-rendered content.
protected internal virtual void OnRender(Brine2D.Core.GameTime gameTime);
Parameters¶
gameTime GameTime