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SceneManager.DefaultSystems Field

Definition

Namespace: Brine2D.Engine

private static readonly (Type Type,Action<IEntityWorld> Register)[] DefaultSystems;

Field Value

<System.Type,System.Action<IEntityWorld>>[]

Remarks

Add new default systems here; they are not discovered automatically. Exclude project-wide via builder.ExcludeDefaultSystem<T>(). Disable per-scene via world.GetSystem<T>()!.IsEnabled = false in OnEnter(), or configure project-wide via builder.ConfigureScene(...). Registration order here has no effect on execution order; that is governed by each system's UpdateOrder and RenderOrder properties.