SceneManager.DefaultSystems Field
Definition¶
Namespace: Brine2D.Engine
private static readonly (Type Type,Action<IEntityWorld> Register)[] DefaultSystems;
Field Value¶
<System.Type,System.Action<IEntityWorld>>[]
Remarks¶
Add new default systems here; they are not discovered automatically.
Exclude project-wide via builder.ExcludeDefaultSystem<T>().
Disable per-scene via world.GetSystem<T>()!.IsEnabled = false in OnEnter(),
or configure project-wide via builder.ConfigureScene(...).
Registration order here has no effect on execution order;
that is governed by each system's UpdateOrder and RenderOrder properties.