SceneManager.RaiseSceneLoadFailedIfPending() Method
Fires Brine2D.Engine.SceneManager.SceneLoadFailed if a failure was recorded by the last load attempt. Called by GameLoop immediately after BeginFrame() so that any handler calling LoadScene<TScene>() will defer correctly and be tracked as the next pending transition. If no handler queues a recovery transition, the registered fallback scene is loaded automatically.
public void RaiseSceneLoadFailedIfPending();