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IInputContext.GamepadDeadzone Property

Definition

Namespace: Brine2D.Input

Gets or sets the radial deadzone threshold for gamepad sticks (0.0 to 1.0). Values within the deadzone are reported as zero. The remaining range is rescaled to 0–1 so that movement begins smoothly at the deadzone edge. Default is 0.15.

float GamepadDeadzone { get; set; }

Property Value

System.Single