IInputContext.GamepadDeadzone Property
Definition¶
Namespace: Brine2D.Input
Gets or sets the radial deadzone threshold for gamepad sticks (0.0 to 1.0). Values within the deadzone are reported as zero. The remaining range is rescaled to 0–1 so that movement begins smoothly at the deadzone edge. Default is 0.15.
float GamepadDeadzone { get; set; }