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IInputContext.GetGamepadAxis(GamepadAxis, int) Method

Definition

Namespace: Brine2D.Input

Gets the value of a gamepad axis (−1.0 to 1.0 for sticks, 0.0 to 1.0 for triggers). Returns the raw axis value without deadzone applied.

float GetGamepadAxis(Brine2D.Input.GamepadAxis axis, int gamepadIndex=0);

Parameters

axis GamepadAxis

gamepadIndex System.Int32

Returns

System.Single