IInputContext.IsAnyKeyPressed() Method
Definition¶
Namespace: Brine2D.Input
Returns true if any key was pressed this frame. Useful for "press any key to continue" screens.
bool IsAnyKeyPressed();
Namespace: Brine2D.Input
Returns true if any key was pressed this frame. Useful for "press any key to continue" screens.
bool IsAnyKeyPressed();