IInputContext.IsGamepadAxisPressed(GamepadAxis, int) Method
Definition¶
Namespace: Brine2D.Input
Returns true if the gamepad axis crossed the deadzone threshold this frame (was inactive last frame, active now).
bool IsGamepadAxisPressed(Brine2D.Input.GamepadAxis axis, int gamepadIndex=0);
Parameters¶
axis GamepadAxis
gamepadIndex System.Int32