IInputContext.IsGamepadAxisReleased(GamepadAxis, int) Method
Definition¶
Namespace: Brine2D.Input
Returns true if the gamepad axis dropped below the deadzone threshold this frame (was active last frame, inactive now).
bool IsGamepadAxisReleased(Brine2D.Input.GamepadAxis axis, int gamepadIndex=0);
Parameters¶
axis GamepadAxis
gamepadIndex System.Int32