IInputContext.IsGamepadTriggerReleased(GamepadAxis, int) Method
Definition¶
Namespace: Brine2D.Input
Returns true if the gamepad trigger dropped below the deadzone threshold this frame (was active last frame, inactive now).
bool IsGamepadTriggerReleased(Brine2D.Input.GamepadAxis trigger, int gamepadIndex=0);
Parameters¶
trigger GamepadAxis
gamepadIndex System.Int32