IInputContext.RumbleGamepad(float, float, TimeSpan, int) Method
Definition¶
Namespace: Brine2D.Input
Rumbles the gamepad using the low-frequency and high-frequency motors. Intensity values are 0.0 (off) to 1.0 (max). Duration of 0 stops rumble.
bool RumbleGamepad(float lowFrequency, float highFrequency, System.TimeSpan duration, int gamepadIndex=0);
Parameters¶
lowFrequency System.Single
Low-frequency (left) motor intensity (0.0–1.0).
highFrequency System.Single
High-frequency (right) motor intensity (0.0–1.0).
duration System.TimeSpan
Duration of the rumble effect.
gamepadIndex System.Int32
Gamepad slot index.
Returns¶
System.Boolean
True if the gamepad supports rumble and the command succeeded.