IInputLayer.ProcessGamepadInput(IInputContext, bool) Method
Definition¶
Namespace: Brine2D.Input
Process gamepad input. Return true to consume and prevent lower layers from acting on it. Defaults to false; override when a layer needs to block gamepad input (e.g., a modal dialog that should intercept confirm/cancel buttons).
bool ProcessGamepadInput(Brine2D.Input.IInputContext input, bool consumed);
Parameters¶
input IInputContext
The input context for the current frame.
consumed System.Boolean
True if a higher-priority layer already consumed gamepad input.