InputContext.SnapshotAxisState() Method
Definition¶
Namespace: Brine2D.Input
Promotes the previous frame's current axis state to the previous buffer, then captures a fresh snapshot of live axis values into the current buffer. Called at frame start so that Brine2D.Input.InputContext.IsGamepadAxisPressed(Brine2D.Input.GamepadAxis,System.Int32) and Brine2D.Input.InputContext.IsGamepadAxisReleased(Brine2D.Input.GamepadAxis,System.Int32) can compare last frame's state against this frame's live values.
private void SnapshotAxisState();