InputContextCollectionExtensions.UseInputLayers(this Brine2DBuilder) Method
Definition¶
Namespace: Brine2D.Input
Enables the input layer system, which routes input to registered IInputLayer implementations in priority order. Layers can consume input to prevent lower-priority layers from receiving it.
public static Brine2D.Hosting.Brine2DBuilder UseInputLayers(this Brine2D.Hosting.Brine2DBuilder builder);
Parameters¶
builder Brine2DBuilder
Returns¶
Remarks¶
After calling this, register layers from your scene's OnEnter() via
Game.Services.GetRequiredService<InputLayerManager>().RegisterLayer(this).