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InputContextCollectionExtensions.UseInputLayers(this Brine2DBuilder) Method

Definition

Namespace: Brine2D.Input

Enables the input layer system, which routes input to registered IInputLayer implementations in priority order. Layers can consume input to prevent lower-priority layers from receiving it.

public static Brine2D.Hosting.Brine2DBuilder UseInputLayers(this Brine2D.Hosting.Brine2DBuilder builder);

Parameters

builder Brine2DBuilder

Returns

Brine2DBuilder

Remarks

After calling this, register layers from your scene's OnEnter() via Game.Services.GetRequiredService<InputLayerManager>().RegisterLayer(this).