PerformanceOverlay Class
Renders a performance statistics overlay on screen. Shows FPS, frame time, draw calls, and other metrics. Renders in screen space (UI layer) so it doesn't move with the camera.
public class PerformanceOverlay
Inheritance System.Object → PerformanceOverlay
| Properties | |
|---|---|
| DisplayUpdateInterval | Gets or sets the display update interval in seconds. Default is 0.1 (10 updates per second). Lower values update more frequently but use more CPU for text rendering. |
| IsVisible | Gets or sets whether the overlay is visible. |
| Position | Gets or sets the overlay position on screen. |
| ShowDetailedStats | Gets or sets whether to show detailed statistics. |
| ShowSystemProfiling | Gets or sets whether to show system profiling details. |
| Methods | |
|---|---|
| Render(IRenderer) | Renders the performance overlay. Screen dimensions are obtained from the renderer. |
| RenderFrameTimeGraph(IRenderer) | Renders a frame time graph. Graph updates every frame for smooth animation. Screen dimensions are obtained from the renderer. |
| RenderSystemProfiling(IRenderer) | Renders system profiling data (F4 toggle). Updates are throttled to the same rate as the main overlay. Screen dimensions are obtained from the renderer. |
| UpdateDisplayedValues() | Updates the displayed values from the monitor. Called at a fixed interval (not every frame). |