PhysicsOptions.CustomCollisionFilter Property
Definition¶
Namespace: Brine2D.Physics
An optional world-level collision filter applied to every candidate contact pair.
Return false to prevent the pair from colliding or triggering.
public System.Func<Brine2D.ECS.Components.PhysicsBodyComponent,Brine2D.ECS.Components.PhysicsBodyComponent,bool>? CustomCollisionFilter { get; set; }
Property Value¶
System.Func<PhysicsBodyComponent,PhysicsBodyComponent,System.Boolean>