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PhysicsOptions.CustomCollisionFilter Property

Definition

Namespace: Brine2D.Physics

An optional world-level collision filter applied to every candidate contact pair. Return false to prevent the pair from colliding or triggering.

public System.Func<Brine2D.ECS.Components.PhysicsBodyComponent,Brine2D.ECS.Components.PhysicsBodyComponent,bool>? CustomCollisionFilter { get; set; }

Property Value

System.Func<PhysicsBodyComponent,PhysicsBodyComponent,System.Boolean>